Roll and rack up points, mateys - each game is shorter than a pegleg pirate in a puddle! Yo ho ho! Play over and over and aaaargh! Maybe you'll win! First roll a ship (6), then a captain (5), and then a crew (4). After you roll them, see what you score! Score your points for various combinations. Highest score wins. Great addition for game night, birthday parties, and family gatherings.
- SHIP CAPTAIN CREW: Be ye ready for an adventure? Mayhaps ye be claimin' victory, or be meetin' the depths o' defeat. Set yer eyes on victory once ye acquire a captain (6), a ship (5), and a crew (4).
- HOW TO WIN: Arr, me matey! 'Tis time to tally yer plunder with various combinations. Be calculatin' yer points and may the highest score be yers to claim, for the spoils belong to the mightiest!
- INCLUDES: This here treasure be holdin' a set o' Ship Captain Crew dice and a parchment o' instructions fit fer 2+ Swashbucklers. Prepare to embark on a jolly adventure, me hearties!
- ROLL EM MATEYS: First roll a ship (6), then a captain (5), and then a crew (4). After you roll them, see what you score! Rack up points, matey, each game is shorter than a pegleg pirate in a puddle!